1 million products sold in 3 years: Edurino receives EUR 17 million and speeds up the industrialization of entertainment learning

Since 2021, the German startup Edurino has entered a segment that remained on the edge of large digital platforms for a long time, digital teaching of children aged 4 to 8 years. In three years, the company has sold more than a million products, has deployed its solutions in more than 1,500 educational facilities and many families, and many families have sold pedagogical characters and mutual characters. Edurino anonce fundraising EUR 17 million in series B, intended to support European expansion and development of the platform.

The industrial model has been thinking since the beginning

Since his work, society has been structured as a Editor of educational content with industrial accessAt the intersection of the game, digital and pedagogy. The product is based on Triptych: an application offering scientifically proven ludo-election content, ergonomic stylus designed for small hands and physical figures that allow thematic universes to unlock (reading, logic, coding, environment, etc.).

The assembly of these elements required implementation and Integrated production chainFrom educational design to physical accessories, including software development. For acceleration of the formation cycles, Edurino has developed and Low -code owner system This allows internal teams to generate new content without manual programming. Infrastructure intended for volume.

Platform logic, no simple application

In addition to marketing Ludo-Eduction kits, Edurino focuses on creating and absorbing platform in which children have evolved over the years. The challenge is not only to sell modules per unit, but also to create a permanent universe with its characters, evolutionary content and soon its video and partner licenses.

The development of this “curriculum” is based on a team of more than 40 experts: educators, designers, game designers, psychologists, linguists. They all gathered around the thought, Integrate the Narrative Games codes into a strict educational procedure. The effects of this approach are verified in cooperation with the University of Cambridge, which supports continuous optimization of content.

Retail, Licening, Internationalization: Extension Plan on a European scale

Edurino now hears to speed up its deployment in the UKwith expansion to other European markets since 2026. The distribution model is based on two access, Digital channels and physical retailin order to By the end of 2025 double the presence in the store.

Another lever, Opening to third -party brands. The platform plans to integrate popular licenses to strengthen the emotional and cultural dimension of its content. A way to attract a new audience without diluteing the educational requirement of the product.

Fundraising to strengthen foundations

Table EUR 17 million was led Ravensburger Next VenturesRavensburger investment arm, known for their puzzles and educational games. This convergence represents a natural convergence between two visions of educational game, one anchored in tangible, the other in interactive. “Edurino excels in balancing physical game and digital education. With a clear concept and its design focused on the child, the team seduces children and parents,” he said Thomas BleyerCEO of Ravensburger.

Together with Ravensburger we find DN Capital, Tengelmann Ventures, B2Venture, FJ Labs, Emerge, G-Fund,, Summiteer (the founder of the founder Akasol Sven Schulz) as well as the Business Angels Jens Begemann AND Stefan winners.

Edurino was founded in Munich in 2021 Irene Klemm AND Franziska Meyer.

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